Black Dragon / Black Dragoth / Sky Krogoth

Original model and texture design: Maestro / R. Setiawan.
Original unit pictures and renders: M3G.
Original publisher: Estrella's TA Designers.
Original unit: https://units.tauniverse.com/?p=u&v=1338
Historical Tech Annihilation source:
https://github.com/techannihilation/TA/commit/e4c3a8ae7b8ae4d07398b191a8c5d0ad4c265b57

The original model was converted from 3DO to S3O with its piece hierarchy,
pivots and emit vertices preserved. Its UVs now reference Tech Annihilation's
shared CORE material: core_tex1.dds, core_tex2.dds and core_normals.dds.
The map does not bundle separate dragon textures. Texture attribution remains
with the corresponding Tech Annihilation assets and their contributors.
The model and projectile geometry are uniformly scaled by 2.5. COB translation
distances and speeds are scaled by the same factor; rotations and timing are
retained. This map adds a separate guardian identity, stronger weapons and AI.
Private scaled effects reuse TA's original textures and definitions.
Attribution does not establish redistribution permission;
the upstream artwork's publication terms remain unresolved.

The precious egg model was created in Blender and also reuses TA's CORE textures;
see credits/precious_egg.txt.
Reusable generation tools and the editable .blend source are maintained separately
in the workspace's tools and docs directory.
