#include "manager/military.as"
#include "manager/builder.as"
#include "manager/factory.as"
#include "manager/economy.as"


namespace Main {

void AiMain()
{
	// NOTE: Initialize config params
// 	aiEconomyMgr.reclConvertEff = 2.f;
// 	aiEconomyMgr.reclEnergyEff = 20.f;
// 	for (Id defId = 1, count = ai.GetDefCount(); defId < count; ++defId) {
// 		CCircuitDef@ cdef = ai.GetCircuitDef(defId);
// 		AiLog(cdef.GetName() + " | threat = " + cdef.threat + " | power = " + cdef.power +
// 			" | air = " + cdef.GetAirThreat() + " | surf = " + cdef.GetSurfThreat() + " | water = " + cdef.GetWaterThreat());
// 	}
}

}  // namespace Main
